{(set: $time to it+1)
(set: $rightArm to true)}
{(live:1s)[
(t8n:"dissolve")+(colour: yellow + orange)[Alright, patched up.]
(stop:)]}
{(live:2s)[
(t8n:"dissolve")+(colour: green + black)[Thanks, Grand Meister. I should still be able to fight with this.]
(stop:)]}
{(live:4s)[
(t8n:"dissolve")[[[Return to your group->1.3 Checking the Patients]]]
(stop:)]}{(set: $time to it+1)
(set: $leftLeg to true)}
{(live:1s)[
(t8n:"dissolve")+(colour: yellow + orange)[Alright, patched up.]
(stop:)]}
{(live:2s)[
(t8n:"dissolve")+(colour: green + black)[Thanks, Grand Meister. I should still be able to run with this.]
(stop:)]}
{(live:4s)[
(t8n:"dissolve")[[[Return to your group->1.3 Checking the Patients]]]
(stop:)]}(forget-visits: -9999)
<img src="https://assets.playgroundai.com/113f8976-ce5a-46ce-8ef1-e55244ca37bd.jpg">
{(live:1s)[
(t8n:"dissolve")["Fire, the destruction, the raging bravery...]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[...Water, the healing, the melancholy empathy...]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[...Air, the cunning, the uncaring charm...]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")[...And Earth, the protection, the solitary justice...]
(stop:)]}
{(live:9s)[
(t8n:"dissolve")[Master these four principles,...]
(stop:)]}
{(live:11s)[
(t8n:"dissolve")[...Master yourself."]
(stop:)]}
{(live:13s)[
(t8n:"dissolve")[-"The Heavenly Principles, Part 1", Grand Meister of Alchemy.]
(stop:)]}
(live:15s)[[[Start->1.0 The Deafening Bomb]](stop:)](set: $time to 0)
{(t8n:"dissolve")[.]}
{(live:1.5s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(text-style:"bold")+(colour: green + black)[GRAND MEISTER, GET DOWN!]
(stop:)]}
{(live:4.5s)[
(t8n:"dissolve")+(colour: yellow + orange)[Wha-?]
(stop:)]}
{(live:5.1s)[
<img src="https://assets.playgroundai.com/adb7db4a-b5f4-4fc2-99ca-b4866b155631.jpg">
(text-style:"rumble","bold","italic")+(text-size:8)[BOOM!!!]
(stop:)]}
(live:7.5s)[
(go-to:"1.1 In The Wake")
]{(set: $time to it+1)
(set: $rightArm to false)
(set: $leftLeg to false)}
{(live:1s)[
(t8n:"dissolve")+(text-style:"sway","upside-down")+(colour: green + black)[M-]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(text-style:"sway","upside-down")+(colour: green + black)[Gr- Mei-]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")+(colour: green + black)[Grand Meister!]
(stop:)]
(live:6s)[
(t8n:"dissolve")+(colour: green + black)[ Are you okay?]
(stop:)]}
{(live:8s)[
(t8n:"dissolve")+(colour: yellow + orange)[Hngh...]
(stop:)]
(live:9s)[
(t8n:"dissolve")+(colour: yellow + orange)[ I think I'm fine...]
(stop:)]}
{(live:9s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/5c0b6cec-229b-474d-a772-5d07b9376898.jpg">]
(stop:)]}
{(live:11s)[
(t8n:"dissolve")+(colour: yellow + orange)[What about you, Captain?]
(stop:)]}
{(live:13s)[
(t8n:"dissolve")+(colour: green + black)[My health isn't the top priority right now.]
(stop:)]
(live:14s)[
(t8n:"dissolve")+(colour: green + black)[ Yours and the citizens' are.]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")[[[Give a quick glance on the Captain->1.2 Checking the Captain]]]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")[[[Give a quick glance on your group->1.3 Checking the Patients]]]
(stop:)]}(set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")[The captain then quickly turn around, checking on each soldier that are stationed here.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[Glancing by the Captain, you notice that his right arm and his left leg slightly twitch whenever he uses them.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[[[Offer first-aid to the Captain->1.2.1 Curing the Captain]]]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[[[Ignores him for now and check on your group->1.3 Checking the Patients]]]
(stop:)]}(set: $time to it+1)
<img src="https://assets.playgroundai.com/6ee0cb85-ad2a-4734-8db5-244b285956bf.jpg">
{(live:1s)[
(t8n:"dissolve")+(colour: yellow + orange)[Allow me to perform first-aid on you, Captain.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(colour: yellow + orange)[Your right arm and left leg seem to have suffered substantial injuries.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")+(colour: green + black)[I told you. Your life and the citizen's-]
(stop:)]}
{(live:6s)[
(t8n:"dissolve")+(colour: yellow + orange)[And you aren't a citizen?]
(stop:)]}
{(live:8s)[
(t8n:"dissolve")+(colour: yellow + orange)[Sit down. It will be done in no time.]
(stop:)]}
{(live:10s)[
(t8n:"dissolve")[[[Cure his right arm-> 1.2.2 The Right Arm's Savior]]]
(stop:)]}
{(live:10s)[
(t8n:"dissolve")[[[Cure his left leg-> 1.2.3 The Left Leg's Survival]]]
(stop:)]}
{(live:10s)[
(t8n:"dissolve")[[["Perhaps I should make a potion to cure him well..."->Craft-a-Potion]]]
(stop:)]}(forget-visits: -5)
(if: $tempWater is 2)[
{(set: $rightArm to true)
(set: $leftLeg to true)}
{(live:1s)[
(t8n:"dissolve")+(colour: yellow + orange)[Alright, all patched up.]
(stop:)]}
{(live:2s)[
(t8n:"dissolve")+(colour: green + black)[Thanks, Grand Meister. You truly live up to the name.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(colour: green + black)[With this, I should be able to escort everyone safely to the hideout.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")+(colour: green + black)[Now let us hurry back to our group. The people are anxious.]
(stop:)]}]
(else-if: $tempWater is 1 and $tempEarth is 1)[
(set: $underProtection to true)
{(live:1s)[
(t8n:"dissolve")+(colour: yellow + orange)[Alright, a temporary pain reliever.]
(stop:)]
(live:2s)[
(t8n:"dissolve")+(colour: yellow + orange)[Hopefully it is enough for now.]
(stop:)]}
{(live:4s)[
(t8n:"dissolve")+(colour: green + black)[All is appreciated, Grand Meister.]
(stop:)]}
{(live:6s)[
(t8n:"dissolve")+(colour: green + black)[Now let us hurry back to our group. The people are anxious.]
(stop:)]}
]
(else:)[
{(live:1s)[
(t8n:"dissolve")+(colour: yellow + orange)[Seems like I'm getting quite rusty.]
(stop:)]}
{(live:2s)[
(t8n:"dissolve")+(colour: yellow + orange)[I used the wrong formula.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(colour: green + black)[It's fine, Grand Meister. I will make sure to escort my people to their safety.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")+(colour: green + black)[Now let us hurry back to our group. The people are anxious.]
(stop:)]}]
{(live:7s)[
(t8n:"dissolve")[[[Return to your group->1.3 Checking the Patients]]]
(stop:)]}
{(set:$tempFire to 0)
(set:$tempWater to 0)
(set:$tempAir to 0)
(set:$tempEarth to 0)}{(set: $time to it+1)
(set: $secretPath to true)
(set:$equipmentOn to false)}
{(live:1s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/544b2e07-362b-46db-baa0-4bbdf62b48f6.jpg">]
(t8n:"dissolve")[Thanks to the barrier that the Captain set up at this camp, your group seem relatively healthy even after the bomb drops.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[Women and men of different ages, races, and backgrounds, even children, all gathered here together at this camp.]
(stop:)]
(live:5s)[
(t8n:"dissolve")[ Yet, it is clear to see that they share one thing in common: **fear** and **confusion**.]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")[The Captain did his best to raise the morale of the group, but the uneasiness still lingers,]
(stop:)]
(live:9s)[
(t8n:"dissolve")[ almost suffocating.]
(stop:)]}
{(live:11s)[
(t8n:"dissolve")+(colour: green + black)[We are lucky that the bomb didn't hit too close to us.]
(stop:)]
(live:12s)[
(t8n:"dissolve")+(colour: green + black)[Still, we must evacuate immediately.]
(stop:)]}
{(live:14s)[
(t8n:"dissolve")+(colour: green + black)[This area is no longer safe. The enemy soldiers are starting to attack.]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")+(colour: yellow + orange)[If that's the case...]
(stop:)]}
(if: $time is 5)[
(set: $secretPath to false)
{(live:16.5s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/930b38e2-7c10-479a-8101-4e92afaa51bb.jpg">]
(t8n:"dissolve")[While you were thinking, an enemy soldier suddenly pops out of nowhere and pulls the trigger.]
(stop:)
]}
{(live:18.5s)[
(t8n:"dissolve")+(colour: yellow + orange)[NO!!!]
(stop:)
]}
{(live:20.5s)[
(t8n:"dissolve")[Our soldier quickly removed him, but unfortunately, one person was hit.]
(stop:)
]}
{(live:22.5s)[
(t8n:"dissolve")[You quickly come to check the pulse of the victim.]
(stop:)
]}
{(live:23.5s)[
(t8n:"dissolve")[.]
(stop:)
]}
{(live:24.5s)[
(t8n:"dissolve")[.]
(stop:)
]}
{(live:25.5s)[
(t8n:"dissolve")[.]
(stop:)
]}
{(live:26.5s)[
(t8n:"dissolve")+(colour: yellow + orange)[We lost him...]
(stop:)
]}
{(live:28.5s)[
(t8n:"dissolve")+(colour: yellow + orange)[God DAMN IT!]
(stop:)
]}
{(live:29.5s)[
(t8n:"dissolve")+(colour: green + black)[Hold it together, Grand Meister. There are still other citizens depending on us.]
(stop:)
]}
{(live:31.5s)[
(t8n:"dissolve")+(colour: yellow + orange)[You're right...]
(stop:)
]}
]
(if: $time is 5)[
{(live:33.5s)[
(t8n:"dissolve")+(colour: yellow + orange)[[[We must make haste to our hideout.->2.0 On The Way]]]
(stop:)]}
{(live:33.5s)[
(t8n:"dissolve")+(colour: yellow + orange)[[[No time to lose, I should create a Potion to boost our speed.->Craft-a-Potion]]]
(stop:)]}]
(else:)[
{(live:18s)[
(t8n:"dissolve")+(colour: yellow + orange)[[[Let me grab all my equipments first.->1.3.1 A Quick Grab]]]
(stop:)
]}
{(live:18s)[
(t8n:"dissolve")+(colour: yellow + orange)[[[We must make haste to our hideout.->2.0 On The Way]]]
(stop:)]}
{(live:18s)[
(t8n:"dissolve")+(colour: yellow + orange)[[[No time to lose, I should create a Potion to boost our speed.->Craft-a-Potion]]]
(stop:)]}]{(set: $time to it+2)
(set:$equipmentOn to true)}
<img src="https://assets.playgroundai.com/a8983eb9-3020-4f2d-94f9-1f6bcd6e5e4d.jpg">
{(live:1s)[
(t8n:"dissolve")[You quickly rummage through all the medications and equipments and put them inside your bag.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(colour: green + black)[Better hurry.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")+(colour: yellow + orange)[[[All done. Let us go.->2.0 On The Way]]]
(stop:)]}(forget-visits: -5)
(if: $tempAir is 2)[
(set: $onHaste to true)
<img src="https://assets.playgroundai.com/97b9867b-89ef-49fc-9fa3-acd10066fc4e.jpg">
{(live:1s)[
(t8n:"dissolve")+(colour: yellow + orange)[Alright. With this, we will move swiftly through the city.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[Everyone feels a surge of energy within themselves, as if they are ready to go on a marathon.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[You can hear sighs of relief and small cheers from the crowd.]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")[[[Continue->2.0 On The Way]]]
(stop:)]}
]
(else-if: $tempAir is 1 and $tempWater is 1)[
(set:$onInvisibilty to true)
{(live:1s)[
(t8n:"dissolve")+(colour: yellow + orange)[Alright. With this, we will move discreetly through the city.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[Everyone is veiled by some sort of optical illusion, making them invisible.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[You can hear sighs of relief and small gasps from the crowd.]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")[[[Continue->2.0 On The Way]]]
(stop:)]}
]
(else:)[
(set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")+(colour: yellow + orange)[Tsk, I'm getting old.]
(stop:)]}
{(live:2s)[
(t8n:"dissolve")+(colour: yellow + orange)[This won't do.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(colour: green + black)[Let's go, Grand Meister. There might be (cond: $secretPath, "an", "another") attacker nearby.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")+(colour: yellow + orange)[[[*sigh* Very well, it's best to be on our way->2.0 On The Way]]]
(stop:)]}
]
{(set:$tempFire to 0)
(set:$tempWater to 0)
(set:$tempAir to 0)
(set:$tempEarth to 0)}(set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")[Everyone starts to slowly pick up the pace and move out of the camp.]
(stop:)]
(live:3s)[
(t8n:"dissolve")[Only when the group walks out of the tent do you realize the source of their terror.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/2706b9b5-ce1b-446e-bdb4-8c7e8ac7fb45.jpg">]
(t8n:"dissolve")[Beautiful and timeless buildings that once stood in unison,]
(stop:)]
(live:7s)[
(t8n:"dissolve")[ now razed and reduced to nothing but rubbles and ashes.]
(stop:)]}
{(live:9s)[
(t8n:"dissolve")[Lush and verdant trees spanning in every nook and cranny of the city,]
(stop:)]
(live:11s)[
(t8n:"dissolve")[ burnt and smoldered.]
(stop:)]}
{(live:13s)[
(t8n:"dissolve")[The group moves slowly and carefully through the rubbles, being wary of any collapsing buildings.]
(stop:)]
(live:15s)[
(t8n:"dissolve")[Everyone tries their best to look away from the horrendous view.]
(stop:)]}
{(live:17s)[
(t8n:"dissolve")[It was indeed a sight you could only dream in a nightmare...]
(stop:)]}
(if: $onHaste is true or $onInvisibility is true)[
{(live:19s)[
(t8n:"dissolve")[Luckily, with the help of the (cond: $onHaste, "Haste", $onInvisibility, "Mist") Potion, you (cond: $onHaste, "quickly", $onInvisibility, "safely") move through the city without having to see the horrendous scenery for long.]
(stop:)]}
]
{(live:21s)[
(go-to: "3.0 A Quick Rest with the Captain")
(stop:)]}
{(live:21s)[
(t8n:"dissolve")[[[*Yes... this must have been just a bad dream...*->2.1 Reminiscence]]]
(stop:)]}
{(live:21s)[
(t8n:"dissolve")[[[*Snap out of it, Meister. The lives of these people lie in your hand.*->2.2 A Small Chat]]]
(stop:)]}
{(live:21s)[
(t8n:"dissolve")[[[*Hmph, whatever. I must be prepared for the worst.*->2.3 Learning The Basic]]]
(stop:)]}(set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")+(colour: yellow + orange)[*I remember... t was just another morning...*]
(stop:)]
(live:1s)[
(t8n:"dissolve")+(colour: black)[*drowned in smoke.*]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(colour: yellow + orange)[*The sky was beautiful...*]
(stop:)]
(live:3s)[
(t8n:"dissolve")+(colour: black)[*, darkened by the flight of enemy's planes.*]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")+(colour: yellow + orange)[*...I woke up to the sound of the songbirds chirping...*]
(stop:)]
(live:5s)[
(t8n:"dissolve")+(colour: black)[*cacophonically.*]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")+(colour: yellow + orange)[*...Then there was a customer that rings my bell...*]
(stop:)]
(live:7s)[
(t8n:"dissolve")+(colour: black)[*specifically tuned to signal emergency*]
(stop:)]}
{(live:9s)[
(t8n:"dissolve")+(colour: yellow + orange)[*...It was Captain Glenn...*]
(stop:)]
(live:9s)[
(t8n:"dissolve")+(colour: black)[*, his face filled with dread.*]
(stop:)]}
{(live:11s)[
(t8n:"dissolve")+(colour: yellow + orange)[*...And he was calling me...*]
(stop:)]
(live:11s)[
(t8n:"dissolve")+(colour: black)[*frantically.*]
(stop:)]}
{(live:13s)[
(t8n:"dissolve")+(colour: green + black)[[[*He was calling... Grand Meister...*->2.4 The Encounter with the Martyr]]]
(stop:)]}
{(live:15s)[
(t8n:"dissolve")+(colour: green + black)+(text-size:1.25)[[[*Grand Meister An-*->2.4 The Encounter with the Martyr]]]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")+(colour: green + black)+(text-size:1.5)[[[*Grand Meister Anto-*->2.4 The Encounter with the Martyr]]]
(stop:)]}
{(live:16.5s)[
(t8n:"dissolve")+(colour: green + black)+(text-size:2)[[[*Grand Meister Antoni-*->2.4 The Encounter with the Martyr]]]
(stop:)]}
{(live:16.75s)[
(t8n:"dissolve")+(colour: green + black)+(text-size:3)[[[*Grand Meister Antonio-*->2.4 The Encounter with the Martyr]]]
(stop:)]}
{(live:17s)[
(t8n:"dissolve")+(colour: green + black)+(text-style:"rumble")+(text-size:4)[[[**GRAND MEISTER ANTONIO!!! WATCH OUT!**->2.4 The Encounter with the Martyr]]]
(stop:)]}
{(live:17.6s)[
(set: $unAware to true)
(go-to: "2.4 The Encounter with the Martyr")
(stop:)]}(set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")[Leading the way with the Captain, you soon see more horrified faces of the people that couldn't make it to safety.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[Some children begin to cry, while the adults are just trying their best to hold it together.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")+(colour: yellow + orange)[Just how did it come to this...?]
(stop:)]
(live:6s)[
(t8n:"dissolve")+(colour: yellow + orange)[Our city was never one to engage in any war, nor would we be so disagreeable to instigate one.]
(stop:)]}
{(live:8s)[
(t8n:"dissolve")+(colour: green + black)[I believe... it was precisely because of it that we are under war.]
(stop:)]
(live:9s)[
(t8n:"dissolve")+(colour: green + black)[Conquest, to be precise.]
(stop:)]}
{(live:11s)[
(t8n:"dissolve")+(colour: yellow + orange)[Was it because of our position? Or our resources?]
(stop:)]}
{(live:13s)[
(t8n:"dissolve")+(colour: green + black)[I believe it's both, Grand Meister...]
(stop:)]}
{(live:15s)[
(t8n:"dissolve")+(colour: green + black)[It was hard for me to swallow as well.]
(stop:)]}
{(live:17s)[
(t8n:"dissolve")+(colour: green + black)[It all happened so suddenly. A day started with pristine sky and golden peace, now drowned in smoke and flame.]
(stop:)]}
{(live:20s)[
(t8n:"dissolve")+(colour: green + black)[At least we know we have you, Antonio.]
(stop:)]
(live:22s)[
(t8n:"dissolve")+(colour: green + black)[Even though you're just so unpredictable from time to time.]
(stop:)]}
{(live:24s)[
(t8n:"dissolve")+(colour: yellow + orange)[Oh, you sly dog, Glenn.]
(stop:)]}
{(live:25s)[
(t8n:"dissolve")+(colour: yellow + orange)[You know how I cannot survive without your sharp mind and leadership.]
(stop:)]}
{(live:27s)[
(t8n:"dissolve")+(colour: yellow + orange)[I'm just a good-for-nothing alchemist.]
(stop:)]}
{(live:27.75s)[
(text-style: "bold")+(text-size: 4)[!!!]
(stop:)]}
{(live:29s)[
(t8n:"dissolve")+(text-style: "bold")[.]
(stop:)]}
{(live:30s)[
(t8n:"dissolve")+(text-style: "bold")[.]
(stop:)]}
{(live:31s)[
(t8n:"dissolve")+(text-style: "bold")[.]
(stop:)]}
{(live:32s)[
(t8n:"dissolve")[Both you and the Captain know something is up.]
(stop:)]}
{(live:34s)[
(set: $quickSignal to false)
(t8n:"dissolve")[[[Signal everyone to hide quitely->2.4 The Encounter with the Martyr]]]
(stop:)]}
{(live:34s)[
(set: $quickSignal to true)
(t8n:"dissolve")[[[EVERYONE, DUCK!->2.4 The Encounter with the Martyr]]]
(stop:)]}
{(live:39s)[
(set: $unAware to true)
(go-to: "2.4 The Encounter with the Martyr")
(stop:)]}(set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")[No matter how talented one is, without constant training, you are just as good as a heathen.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(colour: yellow + orange)[*A small learning session wouldn't hurt.*]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[You open the book with a title "The Heavenly Principles", with your title Grand Meister of Alchemy signed on its cover book.]
(stop:)]}
(live:8s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/adfe17d7-699d-4def-b440-e7e6078ee53e.jpg">]
(t8n:"dissolve")[Fire, the destruction, the raging bravery.]
(t8n:"dissolve")[Water, the healing, the melancholy empathy.]
(t8n:"dissolve")[Air, the cunning, the uncaring charm.]
(t8n:"dissolve")[And Earth, the protection, the solitary justice.]
(t8n:"dissolve")[Master these four principles, master yourself.]
(t8n:"dissolve")[By extracting these elements from oneself and combining 2 together, one could immediately create a potion of unparalled power at the expense of one's control over mind and heart.]
(t8n:"dissolve")[Fire + Fire: a potion that has the power of a bomb.]
(t8n:"dissolve")[Water + Water: a potion that can heal just about anything.]
(t8n:"dissolve")[Air + Air: a potion that grants immense speed while grounded.]
(t8n:"dissolve")[Earth + Earth: a potion that makes your body as hard as a rock.]
(t8n:"dissolve")[Fire + Water: a potion that creates a thick, expanding smoke.]
(t8n:"dissolve")[Fire + Air: a potion that blinds upon impact.]
(t8n:"dissolve")[Fire + Earth: a potion that causes extreme hysteria.]
(t8n:"dissolve")[Water + Air: a potion that veils you from the wary eyes.]
(t8n:"dissolve")[Water + Earth: a potion that can temporary sooth all pain.]
(t8n:"dissolve")[Air + Earth: a potion that can paralyze even the toughest being.]
(stop:)]
{(live:18s)[
(t8n:"dissolve")+(colour: green + black)[Preparing for the worst, Antonio?]
(stop:)]}
{(live:20s)[
(t8n:"dissolve")+(colour: yellow + orange)[You know how much of a worrywart I am, Glenn.]
(stop:)]}
{(live:22s)[
(t8n:"dissolve")+(colour: green + black)[Anyone would be one during the time war.]
(stop:)]}
{(live:24s)[
(t8n:"dissolve")+(colour: green + black)[One minute you were still warm in your bed, and I was still drinking with my soldiers.]
(stop:)]
(live:26s)[
(t8n:"dissolve")+(colour: green + black)[ The next minute I come knocking on your door, asking you to aid me with the protection of the citizens.]
(stop:)]}
{(live:29s)[
(t8n:"dissolve")+(colour: yellow + orange)[Seriously, is our city really that valuable to hardly anybody?]
(stop:)]}
{(live:31s)[
(t8n:"dissolve")+(colour: green + black)[Well... from my point of view, I would say our city is most convenient and easiest to attack.]
(stop:)]}
{(live:33s)[
(t8n:"dissolve")+(colour: yellow + orange)[Your jokes are most welcomed.]
(stop:)]}
{(live:35s)[
(t8n:"dissolve")+(colour: green + black)[Haha, *The enemy soldier hiding at 9 o'clock isn't though.*]
(stop:)]}
{(live:36s)[
(t8n:"dissolve")+(text-style: "bold")[.]
(stop:)]}
{(live:38s)[
(t8n:"dissolve")+(text-style: "bold")[.]
(stop:)]}
{(live:39s)[
(t8n:"dissolve")+(text-style: "bold")[.]
(stop:)]}
{(live:41s)[
(t8n:"dissolve")[[[Signal everyone to hide quitely->2.4 The Encounter with the Martyr]]]
(stop:)]}
{(live:41s)[
(t8n:"dissolve")[[[Everyone! Hold your breath if you have to breathe!->2.4 The Encounter with the Martyr]]]
(stop:)]}
{(live:51s)[
(set: $unAware to true)
(go-to: "2.4 The Encounter with the Martyr")
(stop:)]}(set: $time to it+1)
{(live:1s)[
(text-size: 3)[BANG!!!]
(stop:)]}
(if: $unAware is true or $quickSignal is false)[
{(live:3s)[
(t8n:"dissolve")[You heard it.]
(stop:)]}
{(live:4s)[
(t8n:"dissolve")[A familiar sound when blood spurts.]
(stop:)]}
{(live:6s)[
(t8n:"dissolve")[Then it was followed by a scream.]
(stop:)]}
{(live:6s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/ac9a4476-0c6d-4494-81fb-34aaf599d182.jpg">]
(stop:)]}
{(live:8s)[
(colour: yellow + orange)[NO!!!]
(stop:)]}
{(live:9s)[
(t8n:"dissolve")+(colour: yellow + orange)[No,]
(stop:)]
(live:9.5s)[
(t8n:"dissolve")+(colour: yellow + orange)[ no,]
(stop:)]
(live:10s)[
(t8n:"dissolve")+(colour: yellow + orange)[ no,]
(stop:)]
(live:10.5s)[
(t8n:"dissolve")+(colour: yellow + orange)[ no,]
(stop:)]
(live:11s)[
(t8n:"dissolve")+(colour: yellow + orange)[ no!]
(stop:)]}
{(live:13s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/7d3a7c77-4918-4039-a4cb-4f8e9224939a.jpg">]
(t8n:"dissolve")+(color: red)[YES!]
(stop:)]
(live:13.5s)[
(t8n:"dissolve")+(color: red)[ YES!]
(stop:)]
(live:14s)[
(t8n:"dissolve")+(color: red)[ YES!]
(stop:)]
(live:14.5s)[
(t8n:"dissolve")+(color: red)[ AHAHA!]
(stop:)]
(live:15s)[
(t8n:"dissolve")+(color: red)[ A clean shot to my prey!]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")+(color: green + black)[Take care of the injured, Grand Meister.]
(stop:)]
(live:17s)[
(t8n:"dissolve")+(color: green + black)[ I'll handle this one.]
(stop:)]}
{(live:19s)[
(t8n:"dissolve")[You immediately rush to the one that just got shot.]
(stop:)]}
{(live:21s)[
(t8n:"dissolve")[His face is turning white, a result of blood loss...]
(stop:)]}
]
(else:)[
{(live:3s)[
(t8n:"dissolve")[Thanks to your warning, everyone got down safely and avoided the shot.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[It was an enemy soldier, one that has the eyes of a murderer.]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")[The Captain quickly get into the position between our group and the enemy.]
(stop:)]}
{(live:9s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/7d3a7c77-4918-4039-a4cb-4f8e9224939a.jpg">]
(t8n:"dissolve")+(color: red)[Hot diggity dog! You sure have fast reflex!]
(stop:)]}
{(live:11s)[
(t8n:"dissolve")+(color: red)[You two must be the top dogs! Along with lots of preys!]
(stop:)]}
{(live:13s)[
(t8n:"dissolve")+(color: green + black)[They would recruit anybody into the military now, huh?]
(stop:)]}
{(live:15s)[
(t8n:"dissolve")+(color: yellow + orange)[Careful, Captain.]
(stop:)]
(live:16s)[
(t8n:"dissolve")+(color: yellow + orange)[ It's the mad men that requires utmost attention.]
(stop:)]}
{(live:18s)[
(t8n:"dissolve")+(color: red)[Oh yes! I love paying utmost attention when killing my prey! Like I'm about to do right now!]
(stop:)]}
{(live:20s)[
(t8n:"dissolve")+(color: green + black)[Big words for some who missed their first shot.]
(stop:)]
(live:21s)[
(t8n:"dissolve")+(color: green + black)[This will be quick.]
(stop:)]}
]
(if: $unAware is true or $quickSignal is false)[
{(live:23s)[
(t8n:"dissolve")+(color: yellow + orange)[[[Dammit, dammit, I need to make a potion now! Quick!->Craft-a-Potion]]]
(stop:)]}
(if: $equipmentOn is true)[
{(live:23s)[
(t8n:"dissolve")+(color: yellow + orange)[[[Come on now, Antonio! Don't let your medical knowledge fails you!->2.5.3 Rescuing the Citizen with Equipments]]]
(stop:)]}]
{(live:23s)[
(t8n:"dissolve")+(color: yellow + orange)[[[*To hell with it! I'll make a potion to shut that enemy up for good.*->Craft-a-Potion]]]
(stop:)]}
{(live:23s)[
(t8n:"dissolve")+(color: yellow + orange)[[[*I gotta find something to help the Captain first. I hope I will make it in time.*->2.5.5 A Rocking Distraction]]]
(stop:)]}
]
(else:)[
{(live:23s)[
(t8n:"dissolve")+(color: yellow + orange)[[[*I can make a potion to shut him up for good.*->Craft-a-Potion]]]
(stop:)]}
{(live:23s)[
(t8n:"dissolve")+(color: yellow + orange)[[[*I gotta find something to help the Captain.*->2.5.5 A Rocking Distraction]]]
(stop:)]}
](forget-visits: -5)
{(live:1s)[
(t8n:"dissolve")[While the Captain is busy with the enemy, you cool yourself down.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/161e9d15-8304-4e6e-82a2-4bc975974c4f.jpg">]
(t8n:"dissolve")[ Then, you enter a trance of a doctor, calmly maneuvering your hand and applying the potion on the injured.]
(stop:)]}
{(live:4s)[
(t8n:"dissolve")[Meanwhile...]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[The Captain slowly assesses the situation and analyzes the enemy.]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")[The Captain has trained many soldiers under his wing,]
(stop:)]
(live:8s)[
(t8n:"dissolve")[so he knows right away that this person is nothing short of unprofessional.]
(stop:)]}
{(live:10s)[
(t8n:"dissolve")+(color: green + black)[It seems that the Grand Meister overestimated you.]
(stop:)]}
{(live:12s)[
(t8n:"dissolve")+(color: red)[HAH! Why don't you eat THIS along with your line!]
(stop:)]}
{(live:14s)[
(t8n:"dissolve")[The enemy starts blasting out on the Captain, but the Captain is well-trained and has plenty of field experience,]
(stop:)]
(live:15s)[
(t8n:"dissolve")[ so he dodges effortlessly and even uses the rubbles around as covers.]
(stop:)]}
{(live:17s)[
(t8n:"dissolve")+(color: red)[AHAHAHAHA! DIE! DIE! DIE!]
(stop:)]}
{(live:19s)[
(t8n:"dissolve")[The bullets keep on showering.]
(stop:)]}
{(live:20s)[
(t8n:"dissolve")[Although the Captain is safe behind the cover,]
(stop:)]
(live:21s)[
(t8n:"dissolve")[ he is having a hard time engaging the enemy.]
(stop:)]}
{(live:23s)[
(t8n:"dissolve")[Luckily, with the Cure-all potion, you have successfully saved the patient in no time.]
(stop:)]}
{(live:25s)[
(t8n:"dissolve")+(colour: yellow + orange)[Thank the One. You're recovered now.]
(stop:)]}
{(live:27s)[
(t8n:"dissolve")[You turn over to see how the Captain is faring, and he seems to be in quite a pinch.]
(stop:)]}
{(live:29s)[
(t8n:"dissolve")[You look around to see if there's anything you can do to help him.]
(stop:)]}
{(live:31s)[
(t8n:"dissolve")[There seems to be small stones around you, so you take one and throw it at the enemy.]
(stop:)]}
{(live:33s)[
(t8n:"dissolve")+(colour: yellow + orange)[Try this one for size!]
(stop:)]}
{(live:34s)[
(t8n:"dissolve")[The enemy, being too absorbed into the Captain, didn't notice it.]
(stop:)]}
{(live:36s)[
(t8n:"dissolve")[So the stone goes straight into his head.]
(stop:)]}
{(live:38s)[
(t8n:"dissolve")+(color: red)[OUCH!]
(stop:)]
(live:40s)[
(t8n:"dissolve")+(color: red)[ OY! HOW DARE YOU THROW ROCKS AT ME!]
(stop:)]}
{(live:42s)[
(t8n:"dissolve")[While the enemy is distracted, the Captain seizes the opportunity and immediately (cond: $rightArm, "draws out his pistol", "closes in with the enemy".]
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/3e72688d-acb7-4518-a011-36e3d319e75c.jpg">]
(stop:)]}
(if: $rightArm is true)[
{(live:45s)[
(t8n:"dissolve")[All it needs for the enemy to go tumbling down is just one single bullet through the head.]
(stop:)]
(live:46s)[
(t8n:"dissolve")[And the Captain was a deadeye.]
(stop:)]}
{(live:48s)[
(t8n:"dissolve")[It took him no more than a second to draw the pistol and shoot the enemy down with absolute precision.]
(stop:)]}
{(live:50s)[
(t8n:"dissolve")[The enemy has finally been subjugated.]
(stop:)]}
]
(else:)[
{(live:45s)[
(t8n:"dissolve")+(color: red)[WHY YOU...!]
(stop:)]}
{(live:46s)[
(t8n:"dissolve")+(color: black + green)[Too slow.]
(stop:)]}
{(live:47s)[
(t8n:"dissolve")[The enemy tried to shoot the Captain, but his gun was deflected in an instant.]
(stop:)]}
{(live:48s)[
(t8n:"dissolve")[In the blink of an eye, the Captain slashes the enemy with a hidden dagger in his neck.]
(stop:)]}
{(live:50s)[
(t8n:"dissolve")[The enemy has finally been subjugated.]
(stop:)]}
]
{(live:52s)[
(t8n:"dissolve")[[[Continue->2.6.1 The Aftermath: Victory]]]
(stop:)]}
{(set:$tempFire to 0)
(set:$tempWater to 0)
(set:$tempAir to 0)
(set:$tempEarth to 0)}(forget-visits: -5)
{(live:1s)[
(t8n:"dissolve")[Using the time that the Captain is providing, you make haste creating the Volatile potion with utmost care.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(color: yellow + orange)[Someone! Please, help me hold the blood loss for the patient!]
(stop:)]
(live:5s)[
(t8n:"dissolve")+(color: yellow + orange)[ I need to help the Captain!]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")+(color: yellow + orange)[A few people come to stabilize the patient and use whatever clean piece of cloth to stop his blood from coming out.]
(stop:)]}
{(live:10s)[
(t8n:"dissolve")[As for you,]
(stop:)]
(live:11s)[
(t8n:"dissolve")[ the potion is already showing signs of explosion during preparation, so you meticulously focus to not mess it up.]
(stop:)]}
{(live:13s)[
(t8n:"dissolve")[Meanwhile...]
(stop:)]}
{(live:15s)[
(t8n:"dissolve")[The Captain slowly assesses the situation and analyzes the enemy.]
(stop:)]}
{(live:17s)[
(t8n:"dissolve")[The Captain has trained many soldiers under his wing,]
(stop:)]
(live:19s)[
(t8n:"dissolve")[so he knows right away that this person is nothing short of unprofessional.]
(stop:)]}
{(live:21s)[
(t8n:"dissolve")+(color: green + black)[It seems that the Grand Meister overestimated you.]
(stop:)]}
{(live:23s)[
(t8n:"dissolve")+(color: red)[HAH! Why don't you eat THIS along with your line!]
(stop:)]}
{(live:25s)[
(t8n:"dissolve")[The enemy starts blasting out on the Captain, but the Captain is well-trained and has plenty of field experience,]
(stop:)]
(live:27s)[
(t8n:"dissolve")[ so he dodges effortlessly and even uses the rubbles around as covers.]
(stop:)]}
{(live:29s)[
(t8n:"dissolve")+(color: red)[AHAHAHAHA! DIE! DIE! DIE!]
(stop:)]}
{(live:31s)[
(t8n:"dissolve")[The bullets keep on showering.]
(stop:)]}
{(live:33s)[
(t8n:"dissolve")[Although the Captain is safe behind the cover,]
(stop:)]
(live:34s)[
(t8n:"dissolve")[ he is having a hard time engaging the enemy.]
(stop:)]}
{(live:36s)[
(t8n:"dissolve")[But the potion is finally completed.]
(stop:)]}
{(live:38s)[
(t8n:"dissolve")[You waste no time to take aim and throw it at the enemy.]
(stop:)]}
{(live:40s)[
(t8n:"dissolve")+(color: orange + yellow)[Have a drink!]
(stop:)]}
{(live:42s)[
(t8n:"dissolve")[Upon impact with the enemy, the potion explodes violently.]
(stop:)]}
{(live:44s)[
(t8n:"dissolve")[The enemy was charred instantly.]
(stop:)]}
{(live:46s)[
(t8n:"dissolve")+(color: green + black))[Nice one, Grand Meister.]
(stop:)]}
{(live:35s)[
(t8n:"dissolve")[[[Continue->2.6.3 The Aftermath: Captain > Patient]]]
(stop:)]}
{(set:$tempFire to 0)
(set:$tempWater to 0)
(set:$tempAir to 0)
(set:$tempEarth to 0)}{(forget-visits: -5)
(set: $time to it+1)}
{(live:1s)[
(t8n:"dissolve")[While the Captain is busy with the enemy, you cool yourself down. enter a trance of a doctor, calmly.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/161e9d15-8304-4e6e-82a2-4bc975974c4f.jpg">]
(t8n:"dissolve")[ Then, you enter a trance of a doctor, calmly maneuvering your hand and applying the medicine on the injured.]
(stop:)]}
{(live:4s)[
(t8n:"dissolve")[Meanwhile...]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[The Captain slowly assesses the situation and analyzes the enemy.]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")[The Captain has trained many soldiers under his wing,]
(stop:)]
(live:8s)[
(t8n:"dissolve")[so he knows right away that this person is nothing short of unprofessional.]
(stop:)]}
{(live:10s)[
(t8n:"dissolve")+(color: green + black)[It seems that the Grand Meister overestimated you.]
(stop:)]}
{(live:12s)[
(t8n:"dissolve")+(color: red)[HAH! Why don't you eat THIS along with your line!]
(stop:)]}
{(live:14s)[
(t8n:"dissolve")[The enemy starts blasting out on the Captain, but the Captain is well-trained and has plenty of field experience,]
(stop:)]
(live:15s)[
(t8n:"dissolve")[ so he dodges effortlessly and even uses the rubbles around as covers.]
(stop:)]}
{(live:17s)[
(t8n:"dissolve")+(color: red)[AHAHAHAHA! DIE! DIE! DIE!]
(stop:)]}
{(live:19s)[
(t8n:"dissolve")[The bullets keep on showering.]
(stop:)]}
{(live:20s)[
(t8n:"dissolve")[Although the Captain is safe behind the cover,]
(stop:)]
(live:21s)[
(t8n:"dissolve")[ he is having a hard time engaging the enemy.]
(stop:)]}
(if: $rightArm is true)[
{(live:23s)[
(t8n:"dissolve")[Luckily, with his right arm cured, the Captain is ready to use his pistol.]
(stop:)]}
{(live:25s)[
(t8n:"dissolve")[But the Captain is up to something.]
(stop:)]}
{(live:28s)[
(t8n:"dissolve")[He waits.]
(stop:)]}
{(live:31s)[
(t8n:"dissolve")[No more sound of shooting.]
(stop:)]}
{(live:33s)[
(t8n:"dissolve")[And there's his cue: the enemy has stopped shooting to reload.]
(stop:)]}
{(live:35s)[
(t8n:"dissolve")[All it needs for the enemy to go tumbling down is just one single bullet through the head.]
(stop:)]
(live:37s)[
(t8n:"dissolve")[And the Captain was a deadeye.]
(stop:)]}
{(live:39s)[
(t8n:"dissolve")[It took him no more than a second to draw the pistol and shoot the enemy with absolute precision.]
(stop:)]}
{(live:41s)[
(t8n:"dissolve")[[[Continue->2.6.1 The Aftermath: Victory]]]
(stop:)]}
]
(else:)[
{(live:23s)[
(t8n:"dissolve")+(color: green + black)[Grand Meister, I think I might-]
(stop:)]}
{(live:24s)[
(t8n:"dissolve")[Seeing as you are entirely focused on the patient,]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")[ the Captain didn't have the heart to interrupt.]
(stop:)]}
{(live:27s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:28s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:30s)[
(t8n:"dissolve")+(color: green + black)[Alright, the citizens are also safe right now...]
(stop:)]}
{(live:32s)[
(t8n:"dissolve")+(color: green + black)[I hope The Grand Meister don't mind...]
(stop:)]}
{(live:34s)[
(t8n:"dissolve")[After firing for a while, the enemy finally has to reload.]
(stop:)]}
{(live:36s)[
(t8n:"dissolve")[ In that split second, the Captain rapidly dashes towards the enemy.]
(stop:)]}
{(live:38s)[
(t8n:"dissolve")[The enemy tries his best to reload faster as the Captain closes in.]
(stop:)]}
{(live:40s)[
(t8n:"dissolve")[Just when the Captain reaches him...]
(stop:)]}
{(live:42s)[
(t8n:"dissolve")+(text-size: 2)+(text-style: "bold")[BANG!]
(stop:)]}
{(live:44s)[
(t8n:"dissolve")[[[Continue->2.6.2 The Aftermath: Patient > Captain]]]
(stop:)]}
]
{(set:$tempFire to 0)
(set:$tempWater to 0)
(set:$tempAir to 0)
(set:$tempEarth to 0)}(set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")+(colour: yellow + orange)[Agh! Come on!]
(stop:)]
(live:2s)[
(t8n:"dissolve")+(colour: yellow + orange)[ Work, this damn brain of mine!]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(colour: yellow + orange)[Why won't you get me the right formula for the occassion!]
(stop:)]}
(if: $unAware is true or $quickSignal is false and $equipmentOn is true)[
{(live:5s)[
(t8n:"dissolve")[The time in creating the potion has already been wasted.]
(stop:)]
(live:7s)[
(t8n:"dissolve")[You waste no further time to try and rescue the person with your equipments.]
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/b64e2afd-724f-43e5-8477-dd2babe8f7cf.jpg">]
(stop:)]}
]
(else-if: $unAware is true or $quickSignal is false)[
{(live:5s)[
(t8n:"dissolve")[The time in creating the potion has already been wasted.]
(stop:)]
(live:7s)[
(t8n:"dissolve")[You come back to the injured, and try your best to stop the blood loss with what's available.]
(stop:)]}
]
(else:)[
{(live:5s)[
(t8n:"dissolve")[Worried about the citizens,]
(stop:)]}
{(live:6s)[
(t8n:"dissolve")[ you focus on helping them calm down and get them to hide.]
(stop:)]}
]
{(live:8s)[
(t8n:"dissolve")[Meanwhile...]
(stop:)]}
{(live:10s)[
(t8n:"dissolve")[The Captain slowly assesses the situation and analyzes the enemy.]
(stop:)]}
{(live:12s)[
(t8n:"dissolve")[The Captain has trained many soldiers under his wing,]
(stop:)]
(live:14s)[
(t8n:"dissolve")[ so he knows right away that this person is nothing short of unprofessional.]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")+(color: green + black)[It seems that the Grand Meister overestimated you.]
(stop:)]}
{(live:18s)[
(t8n:"dissolve")+(color: red)[HAH! Why don't you eat THIS along with your line!]
(stop:)]}
{(live:20s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/6fecc54b-40f6-419e-a819-c63e91bddc40.jpg">]
(t8n:"dissolve")[The enemy starts blasting out on the Captain, but the Captain is well-trained and has plenty of field experience,]
(stop:)]
(live:21s)[
(t8n:"dissolve")[ so he dodges effortlessly and even uses the rubbles around as covers.]
(stop:)]}
{(live:23s)[
(t8n:"dissolve")+(color: red)[AHAHAHAHA! DIE! DIE! DIE!]
(stop:)]}
{(live:25s)[
(t8n:"dissolve")[The bullets keep on showering.]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")[Although the Captain is safe behind the cover,]
(stop:)]
(live:27s)[
(t8n:"dissolve")[ he is having a hard time engaging the enemy.]
(stop:)]}
(if: $rightArm is true)[
{(live:29s)[
(t8n:"dissolve")[Luckily, with his right arm cured, the Captain is ready to use his pistol.]
(stop:)]}
{(live:31s)[
(t8n:"dissolve")[But the Captain is up to something.]
(stop:)]}
{(live:34s)[
(t8n:"dissolve")[He waits.]
(stop:)]}
{(live:36s)[
(t8n:"dissolve")[No more shooting.]
(stop:)]}
{(live:37s)[
(t8n:"dissolve")[And there's his cue: the enemy has stopped shooting to reload.]
(stop:)]}
{(live:39s)[
(t8n:"dissolve")[All it needs for the enemy to go tumbling down is just one single bullet through the head.]
(stop:)]
(live:41s)[
(t8n:"dissolve")[And the Captain was a deadeye.]
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/3e72688d-acb7-4518-a011-36e3d319e75c.jpg">]
(stop:)]}
{(live:43s)[
(t8n:"dissolve")[It took him no more than a second to draw the pistol and shoot the enemy with absolute precision.]
(stop:)]}
]
(else:)[
{(live:29s)[
(t8n:"dissolve")+(color: green + black)[Grand Meister, I think I might-]
(stop:)]}
{(live:30s)[
(t8n:"dissolve")[Seeing as you are entirely focused on the patient,]
(stop:)]}
{(live:32s)[
(t8n:"dissolve")[ the Captain didn't have the heart to interrupt.]
(stop:)]}
{(live:33s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:34s)[
(t8n:"dissolve")[..]
(stop:)]}
{(live:35s)[
(t8n:"dissolve")+(color: green + black)[Alright, the citizens are also safe right now...]
(stop:)]}
{(live:37s)[
(t8n:"dissolve")+(color: green + black)[I hope The Grand Meister don't mind...]
(stop:)]}
{(live:40s)[
(t8n:"dissolve")[After firing for a while, the enemy finally has to reload.]
(stop:)]}
{(live:42s)[
(t8n:"dissolve")[ In that split second, the Captain rapidly dashes towards the enemy.]
(stop:)]}
{(live:44s)[
(t8n:"dissolve")[The enemy tries his best to reload faster as the Captain closes in.]
(stop:)]}
{(live:46s)[
(t8n:"dissolve")[Just when the Captain reaches him...]
(stop:)]}
{(live:48s)[
(t8n:"dissolve")+(text-size: 2)+(text-style: "bold")[BANG!]
(stop:)]}
{(live:50s)[
(t8n:"dissolve")[[[Continue->2.6.4 The Aftermath: Defeat]]]
(stop:)]}
]
{(set:$tempFire to 0)
(set:$tempWater to 0)
(set:$tempAir to 0)
(set:$tempEarth to 0)}(set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")[The Captain slowly assesses the situation and analyzes the enemy.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[The Captain has trained many soldiers under his wing,]
(stop:)]
(live:4s)[
(t8n:"dissolve")[so he knows right away that this person is nothing short of unprofessional.]
(stop:)]}
{(live:6s)[
(t8n:"dissolve")+(color: green + black)[It seems that the Grand Meister overestimated you.]
(stop:)]}
{(live:8s)[
(t8n:"dissolve")+(color: red)[HAH! Why don't you eat THIS along with your line!]
(stop:)]}
{(live:10s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/6fecc54b-40f6-419e-a819-c63e91bddc40.jpg">]
(t8n:"dissolve")[The enemy starts blasting out on the Captain, but the Captain is well-trained and has plenty of field experience,]
(stop:)]
(live:12s)[
(t8n:"dissolve")[ so he dodges effortlessly and even uses the rubbles around as covers.]
(stop:)]}
{(live:14s)[
(t8n:"dissolve")+(color: red)[AHAHAHAHA! DIE! DIE! DIE!]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")[While the enemy is focusing on the Captain,]
(stop:)]}
{(live:17s)[
(t8n:"dissolve")[ you look around and see that there are a lot of small stones right next to you]
(stop:)]}
{(live:19s)[
(t8n:"dissolve")[You immediately take one and throw it at the enemy.]
(stop:)]}
{(live:21s)[
(t8n:"dissolve")+(colour: yellow + orange)[Try this one for size!]
(stop:)]}
{(live:23s)[
(t8n:"dissolve")[The enemy, being too absorbed into the Captain, didn't notice it.]
(stop:)]}
{(live:24s)[
(t8n:"dissolve")[So the stone goes straight into his head.]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")+(color: red)[OUCH!]
(stop:)]
(live:28s)[
(t8n:"dissolve")+(color: red)[ OY! HOW DARE YOU THROW ROCKS AT ME!]
(stop:)]}
{(live:30s)[
(t8n:"dissolve")[While the enemy is distracted, the Captain seizes the opportunity and immediately (cond: $rightArm, "draws out his pistol", "closes in with the enemy".]
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/3e72688d-acb7-4518-a011-36e3d319e75c.jpg">]
(stop:)]}
(if: $rightArm is true)[
{(live:33s)[
(t8n:"dissolve")[All it needs for the enemy to go tumbling down is just one single bullet through the head.]
(stop:)]
(live:35s)[
(t8n:"dissolve")[And the Captain was a deadeye.]
(stop:)]}
{(live:37s)[
(t8n:"dissolve")[It took him no more than a second to draw the pistol and shoot the enemy with absolute precision.]
(stop:)]}
{(live:39s)[
(t8n:"dissolve")[The enemy has finally been subjugated.]
(stop:)]}
]
(else:)[
{(live:33s)[
(t8n:"dissolve")+(color: red)[WHY YOU...!]
(stop:)]}
{(live:34s)[
(t8n:"dissolve")+(color: black + green)[Too slow.]
(stop:)]}
{(live:35s)[
(t8n:"dissolve")[The enemy tried to shoot the Captain, but his gun was deflected in an instant.]
(stop:)]}
{(live:37s)[
(t8n:"dissolve")[In the blink of an eye, the Captain slashes the enemy with a hidden dagger in his neck.]
(stop:)]}
{(live:39s)[
(t8n:"dissolve")[The enemy has finally been subjugated.]
(stop:)]}
]
{(live:41s)[
(t8n:"dissolve")[[[Continue->2.6.3 The Aftermath: Captain > Patient]]]
(stop:)]}(set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/036b1092-c1a2-45b2-89ec-628599faa1b9.jpg">]
(t8n:"dissolve")+(color: green + black)[Hoooo...]
(stop:)]
(live:2s)[
(t8n:"dissolve")+(color: green + black)[ I'm really getting old.]
(stop:)]}
{(live:4s)[
(t8n:"dissolve")+(color: green + black)[Everything alright, Grand Meister?]
(stop:)]}
{(live:6s)[
(t8n:"dissolve")+(color: yellow + orange)[Everything's alright...]
(stop:)]
(live:8s)[
(t8n:"dissolve")+(color: yellow + orange)[ everything's alright.]
(stop:)]}
{(live:10s)[
(t8n:"dissolve")+(color: green + black)[You did a great job, Antonio.]
(stop:)]}
{(live:12s)[
(t8n:"dissolve")+(color: green + black)[Let me carry the injured.]
(stop:)]
(live:13s)[
(t8n:"dissolve")+(color: green + black)[ You can rest now.]
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/16227234-bc59-46c3-9f6f-226b61fe049e.jpg">]
(stop:)]}
{(live:14s)[
(t8n:"dissolve")+(color: yellow + orange)[Nonsense, it's a Grand Meister's duty to ensure the full recovery of his patients.]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")+(color: yellow + orange)[You go lead our group to safety.]
(stop:)]}
{(live:18s)[
(t8n:"dissolve")+(color: green + black)[Heh, fine by me.]
(stop:)]}
{(live:19s)[
(t8n:"dissolve")+(color: green + black)[Alright, everyone. Let's move out.]
(stop:)]}
{(live:21s)[
(t8n:"dissolve")+(color: green + black)[Everyone gets out from hiding and the group begins to start their journey again.]
(stop:)]}
{(live:23s)[
(t8n:"dissolve")+(color: green + black)[This time, you can feel that the spirit is higher than before.]
(stop:)]}
{(live:23s)[
(t8n:"dissolve")[[[Continue->3.0.1 A Quick Rest with the Captain]]]
(stop:)]}{(set: $time to it+1)
(set:$deadCaptain to true)}
{(live:1s)[
(t8n:"dissolve")[It was all too loud and clear.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[The Captain was shot at point-blank.]
(stop:)]
(live:4s)[
(t8n:"dissolve")[Straight through the heart.]
(stop:)]}
{(live:6s)[
(t8n:"dissolve")+(color: red)[AHAHAHAHA! Get wrecked, old fart!]
(stop:)]}
{(live:8s)[
(t8n:"dissolve")+(color: black + green)[Af...]
(stop:)]
(live:9s)[
(t8n:"dissolve")+(color: black + green)[ter...]
(stop:)]
(live:10s)[
(t8n:"dissolve")+(color: black + green)[ YOU!!!]
(stop:)]}
{(live:12s)[
(t8n:"dissolve")[As the final attempt, the Captain takes out his dagger hidden behind his back,]
(stop:)]
(live:14s)[
(t8n:"dissolve")[ and slashes straight through the enemy's neck with all his might.]
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/982436a9-9565-4afb-8b60-adfc4e8923d4.jpg">]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")+(color: red)+(text-size: 2)[AGRGGRGGHRH!!!!!!!!!]
(stop:)]}
{(live:18s)[
(t8n:"dissolve")[The cut was deep, leaving the enemy clutching his throat and clinging on to life.]
(stop:)]}
{(live:20s)[
(t8n:"dissolve")[The Captain kicks him out to maintain a safe distance.]
(stop:)]}
{(live:22s)[
(t8n:"dissolve")[Regretfully, the Captain himself might not be safe from death anymore.]
(stop:)]}
{(live:24s)[
(t8n:"dissolve")[Luckily, you have managed to save the patient by a hair's breadth.]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")[The patient's complex is improving, and their breathing is stabilized.]
(stop:)]}
{(live:28s)[
(t8n:"dissolve")[You give the biggest exhale of relief.]
(stop:)]}
{(live:30s)[
(t8n:"dissolve")+(colour: yellow + orange)[Thank the One. You're recovered now.]
(stop:)]}
{(live:32s)[
(t8n:"dissolve")+(colour: yellow + orange)[How are you doing, Captain?]
(stop:)]}
{(live:33s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:34s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:35s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:36s)[
(t8n:"dissolve")+(colour: yellow + orange)[Captain...?]
(stop:)]}
{(live:38s)[
(t8n:"dissolve")[[[Continue->2.7.3 Accepting the Truth]]]
(stop:)]
(live:39s)[
(t8n:"dissolve")[[[.->2.7.3 Accepting the Truth]]]
(stop:)]
(live:40s)[
(t8n:"dissolve")[[[.->2.7.3 Accepting the Truth]]]
(stop:)]
(live:41s)[
(t8n:"dissolve")[[[.->2.7.3 Accepting the Truth]]]
(stop:)]
(live:46s)[
(t8n:"dissolve")[[[?->2.7.3 Accepting the Truth]]]
(stop:)]}
{(live:48s)[
(t8n:"dissolve")[[[Or wake up?->E1 Lamenting for the End]]]
(stop:)]}(set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/036b1092-c1a2-45b2-89ec-628599faa1b9.jpg">]
(t8n:"dissolve")+(color: green + black)[Hoooo...]
(stop:)]
(live:2s)[
(t8n:"dissolve")+(color: green + black)[ I'm really getting old.]
(stop:)]}
{(live:4s)[
(t8n:"dissolve")+(color: green + black)[Everything alright, Grand Meister?]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")[Seeing as you didn't give any response,]
(stop:)]
(live:8s)[
(t8n:"dissolve")[ the Captain can already catch a hunch of what's happening.]
(stop:)]}
{(live:10s)[
(t8n:"dissolve")[He gets back to everyone and check if anybody else got hurt.]
(stop:)]}
{(live:12s)[
(t8n:"dissolve")+(color: green + black)[You took good care of everyone, Grand Meister.]
(stop:)]
(live:14s)[
(t8n:"dissolve")+(color: green + black)[Job well done.]
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/16227234-bc59-46c3-9f6f-226b61fe049e.jpg">]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")+(color: yellow + orange)[I couldn't protect anyone...]
(stop:)]
(live:18s)[
(t8n:"dissolve")+(color: yellow + orange)[ Not a single soul...]
(stop:)]}
{(live:20s)[
(t8n:"dissolve")+(color: green + black)[Grand Meister,]
(stop:)]
(live:21s)[
(t8n:"dissolve")+(color: green + black)[ even I can't save everyone.]
(stop:)]}
{(live:23s)[
(t8n:"dissolve")+(color: green + black)[You are no exception.]
(stop:)]}
{(live:25s)[
(t8n:"dissolve")+(color: yellow + orange)[Then what use is an alchemist if he can't even save anybody?]
(stop:)]}
{(live:27s)[
(t8n:"dissolve")+(color: green + black)[You are not just an alchemist.]
(stop:)]}
{(live:29s)[
(t8n:"dissolve")+(color: green + black)[First and foremost, you are a citizen, just like the rest of our group.]
(stop:)]}
{(live:31s)[
(t8n:"dissolve")+(color: green + black)[You are our beacon of hope,]
(stop:)]
(live:32s)[
(t8n:"dissolve")+(color: green + black)[ what we fight for.]
(stop:)]}
{(live:34s)[
(t8n:"dissolve")+(color: green + black)[Because it's you who shape our future.]
(stop:)]}
{(live:36s)[
(t8n:"dissolve")+(color: green + black)[ That's why we would sacrifice our blood and bone for you,]
(stop:)]
(live:37s)[
(t8n:"dissolve")+(color: green + black)[ for everyone.]
(stop:)]}
{(live:39s)[
(t8n:"dissolve")+(color: green + black)[So please, Grand Meister.]
(stop:)]
(live:40s)[
(t8n:"dissolve")+(color: green + black)[ Stay strong with us.]
(stop:)]}
{(live:42s)[
(t8n:"dissolve")[[[Continue->2.7.1 Swallowing your Pride]]]
(stop:)]
(live:43s)[
(t8n:"dissolve")[[[.->2.7.1 Swallowing your Pride]]]
(stop:)]
(live:44s)[
(t8n:"dissolve")[[[.->2.7.1 Swallowing your Pride]]]
(stop:)]
(live:45s)[
(t8n:"dissolve")[[[.->2.7.1 Swallowing your Pride]]]
(stop:)]
(live:50s)[
(t8n:"dissolve")[[[?->2.7.1 Swallowing your Pride]]]
(stop:)]}
{(live:52s)[
(t8n:"dissolve")[[[Or mourn for the patient?->2.7.2 Mourn for Patient]]]
(stop:)]}{(set: $time to it+1)
(set:$deadCaptain to true)}
{(live:1s)[
(t8n:"dissolve")[It was all too loud and clear.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[The Captain was shot at point-blank.]
(stop:)]
(live:4s)[
(t8n:"dissolve")[Straight through the heart.]
(stop:)]}
{(live:6s)[
(t8n:"dissolve")+(color: red)[AHAHAHAHA! Get wrecked, old fart!]
(stop:)]}
{(live:8s)[
(t8n:"dissolve")+(color: black + green)[Af...]
(stop:)]
(live:9s)[
(t8n:"dissolve")+(color: black + green)[ter...]
(stop:)]
(live:10s)[
(t8n:"dissolve")+(color: black + green)[ YOU!!!]
(stop:)]}
{(live:12s)[
(t8n:"dissolve")[As the final attempt, the Captain takes out his dagger hidden behind his back,]
(stop:)]
(live:14)[
(t8n:"dissolve")[ and slashes straight through the enemy's neck with all his might.]
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/982436a9-9565-4afb-8b60-adfc4e8923d4.jpg">]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")+(color: red)+(text-size: 2)[AGRGGRGGHRH!!!!!!!!!]
(stop:)]}
{(live:18s)[
(t8n:"dissolve")[The cut was deep, leaving the enemy clutching his throat and clinging on to life.]
(stop:)]}
{(live:20s)[
(t8n:"dissolve")[The Captain kicks him out to maintain a safe distance.]
(stop:)]}
{(live:22s)[
(t8n:"dissolve")[Regretfully, the Captain himself might not be safe from death anymore.]
(stop:)]}
{(live:24s)[
(t8n:"dissolve")[The patient that you are treating suffers the same fate.]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")[Creating a potion tolled too much time, and the last minutes were not enough to save them (cond: $equipmentOn, "with just your equipments").]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")+(color: yellow + orange)[We lost another one...]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")[You try to hold in your tears and frustation,]
(stop:)]
(live:28s)[
(t8n:"dissolve")[ hiding it from the rest of the group.]
(stop:)]}
{(live:29s)[
(t8n:"dissolve")[You try to hold in your tears and frustation,]
(stop:)]}
{(live:30s)[
(t8n:"dissolve")[You try to hold in your tears and frustation,]
(stop:)]}
{(live:31s)[
(t8n:"dissolve")[You try to hold in your tears and frustation,]
(stop:)]}
{(live:33s)[
(t8n:"dissolve")+(color: grey)[Grand Meister...?]
(stop:)]}
{(live:35s)[
(t8n:"dissolve")+(color: yellow + orange)[Ah. Yes?]
(stop:)]
(live:36s)[
(t8n:"dissolve")+(color: yellow + orange)[ Sorry, I was just in a trance.]
(stop:)]}
{(live:38s)[
(t8n:"dissolve")+(color: grey)[It's... the Captain...]
(stop:)]}
{(live:40s)[
(t8n:"dissolve")+(color: yellow + orange)[Captain?]
(stop:)]}
{(live:41s)[
(t8n:"dissolve")[Captain?]
(stop:)]}
{(live:42s)[
(t8n:"dissolve")[Captain?]
(stop:)]}
{(live:43s)[
(t8n:"dissolve")[Captain?]
(stop:)]}
{(live:44s)[
(t8n:"dissolve")+(color: yellow + orange)+(text-style: 3)[Captain?]
(stop:)]}
{(live:46s)[
(t8n:"dissolve")[[[Continue->2.7.3 Accepting the Truth]]]
(stop:)]
(live:47s)[
(t8n:"dissolve")[[[.->2.7.3 Accepting the Truth]]]
(stop:)]
(live:48s)[
(t8n:"dissolve")[[[.->2.7.3 Accepting the Truth]]]
(stop:)]
(live:49s)[
(t8n:"dissolve")[[[.->2.7.3 Accepting the Truth]]]
(stop:)]
(live:54s)[
(t8n:"dissolve")[[[?->2.7.3 Accepting the Truth]]]
(stop:)]}
{(live:56s)[
(t8n:"dissolve")[[[Or wake up?->E1 Lamenting for the End]]]
(stop:)]}{(live:1s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/4b81aa51-ada0-4f08-8e1d-e812225380be.jpg">]
(t8n:"dissolve")[You say your prayer to the deceased.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(colour: yellow + orange)[May you forgive me and be reborn as The One's true potential.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")+(colour: yellow + orange)[.]
(stop:)]}
{(live:6s)[
(t8n:"dissolve")+(colour: yellow + orange)[.]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")+(colour: yellow + orange)[.]
(stop:)]}
{(live:8s)[
(t8n:"dissolve")+(colour: yellow + orange)[You're right. Let's go, Captain.]
(stop:)]
(live:10s)[
(t8n:"dissolve")+(colour: yellow + orange)[ We still have citizens to take care of.]
(stop:)]}
{(live:12s)[
(t8n:"dissolve")+(colour: yellow + orange)[I won't repeat the same mistake.]
(stop:)]}
{(live:14s)[
(t8n:"dissolve")+(colour: green + black)[You did well, Grand Meister.]
(stop:)]
(live:16s)[
(t8n:"dissolve")+(colour: green + black)[ Let us go.]
(stop:)]}
{(live:18s)[
(t8n:"dissolve")[You and the Captain return to the group and rally everyone to continue the journey.]
(stop:)]}
{(live:20s)[
(t8n:"dissolve")[[[Continue->3.0.1 A Quick Rest with the Captain]]]
(stop:)]}(set: $time to it+2)
{(live:1s)[
(t8n:"dissolve")+(colour: yellow + orange)[At least... let me mourn for them.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(colour: yellow + orange)[It's the least I should do.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")+(colour: green + black)[I'll be right behind you when you're done.]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")[You take your time doing your own unique way of mourning:]
(stop:)]
(live:9s)[
(t8n:"dissolve")[ drawing an alchemical circle and placing a bottle in each corner of the shapes.]
(stop:)]}
{(live:11s)[
(t8n:"dissolve")[You then continue with a small prayer.]
(stop:)]}
{(live:13s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/4b81aa51-ada0-4f08-8e1d-e812225380be.jpg">]
(t8n:"dissolve")+(colour: yellow + orange)[May you forgive me and be reborn as The One's true potential.]
(stop:)]}
{(live:15s)[
(t8n:"dissolve")+(colour: yellow + orange)[.]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")+(colour: yellow + orange)[.]
(stop:)]}
{(live:17s)[
(t8n:"dissolve")+(colour: yellow + orange)[.]
(stop:)]}
{(live:18s)[
(t8n:"dissolve")+(colour: yellow + orange)[Let's go, Captain.]
(stop:)]
(live:19s)[
(t8n:"dissolve")+(colour: yellow + orange)[ We still citizens to take care of.]
(stop:)]}
{(live:21s)[
(t8n:"dissolve")+(colour: green + black)[You did well, Grand Meister.]
(stop:)]
(live:22s)[
(t8n:"dissolve")+(colour: green + black)[ Let us go.]
(stop:)]}
{(live:24s)[
(t8n:"dissolve")[You and the Captain return to the group and rally everyone to continue the journey.]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")[[[Continue->3.0.1 A Quick Rest with the Captain]]]
(stop:)]}{(live:1s)[
(t8n:"dissolve")[The Captain lies motionlessly on the ground,]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[ a pool of blood expanding from his body.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[You try your best to hold it together as your heart beats rapidly.]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")[Just when you thought your emotion might burst,]
(stop:)]}
{(live:9s)[
(t8n:"dissolve")[ a hand squeezes yours tight,]
(stop:)]
(live:9s)[
(t8n:"dissolve")[ and a small voice reaches out.]
(stop:)]}
{(live:11s)[
(t8n:"dissolve")+(color: grey)[Please, Grand Meister....]
(stop:)]}
{(live:13s)[
(t8n:"dissolve")+(color: grey)[Protect us....]
(stop:)]}
{(live:15s)[
(t8n:"dissolve")+(color: grey)[ in his stead....]
(stop:)]}
{(live:17s)[
(t8n:"dissolve")[It was the voice of the patient you just healed.]
(stop:)]}
{(live:19s)[
(t8n:"dissolve")[It was faint, but full of hope,]
(stop:)]
(live:20s)[
(t8n:"dissolve")[and it shook you back into reality.]
(stop:)]}
{(live:21s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:22s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:23s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:24s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/4b81aa51-ada0-4f08-8e1d-e812225380be.jpg">]
(t8n:"dissolve")+(color: yellow + orange)[*Watch over me, Glenn.*]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")[You decide to mourn for the Captain for just a while.]
(stop:)]}
{(live:28s)[
(t8n:"dissolve")[You then carry the patient on your back,]
(stop:)]}
{(live:30s)[
(t8n:"dissolve")[ making sure that he will not fall on his back.]
(stop:)]}
{(live:32s)[
(t8n:"dissolve")+(color: yellow + orange)[Come on now.]
(stop:)]
(live:33s)[
(t8n:"dissolve")+(color: yellow + orange)[ Let's get you all to safety.]
(stop:)]}
{(live:35s)[
(t8n:"dissolve")[The people can see your spirit is back to normal,]
(stop:)]
(live:37s)[
(t8n:"dissolve")[ and so they continue the journey along with you.]
(stop:)]}
{(live:39s)[
(t8n:"dissolve")[[[Continue->3.0.2 A Quick Rest without the Captain]]]
(stop:)]}(set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/bc65d3d6-208f-4d9a-a820-3e80abd36497.jpg">]
(t8n:"dissolve")[Soon enough, your group reach another camp that is set up in a relatively safe space.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[Most of the buildings are intact, and there aren't a lot of fire around.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[A Sergeant sees your group from afar, and quickly approaches.]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")+(color: blue + white)[Captain, boy am I glad to see you.]
(stop:)]}
{(live:9s)[
(t8n:"dissolve")+(color: blue + white)[Even the Grand Meister as well.]
(stop:)]
(live:10s)[
(t8n:"dissolve")+(color: blue + white)[This must be my lucky day.]
(stop:)]}
{(live:12s)[
(t8n:"dissolve")+(color: green + black)[*sigh* And I was so confident in our manners training.]
(stop:)]}
{(live:14s)[
(t8n:"dissolve")+(color: blue + white)[Sorry, Sir. This stupid soldier forgot his place.]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")+(color: blue + white)[ Permission to speak, Sir.]
(stop:)]}
{(live:18s)[
(t8n:"dissolve")+(color: green + black)[Pfffft, hahaha.]
(stop:)]
(live:20s)[
(t8n:"dissolve")+(color: green + black)[ I'm just messing with you.]
(stop:)]}
{(live:22s)[
(t8n:"dissolve")+(color: green + black)[I'm glad to see you too, Sergeant.]
(stop:)]
(live:24s)[
(t8n:"dissolve")+(color: green + black)[ You can drop the formality.]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")[Easily enough, the Sergeant face is bright and happy once again.]
(stop:)]}
{(live:28s)[
(t8n:"dissolve")+(color: yellow + orange)[Can you help me put this patient down?]
(stop:)]
(live:29s)[
(t8n:"dissolve")+(color: yellow + orange)[They just recently recovered.]
(stop:)]}
{(live:31s)[
(t8n:"dissolve")+(color: blue + white)[Yes, sir.]
(stop:)]}
{(live:33s)[
(t8n:"dissolve")[The Sergeant orders a few soldiers to take the patient into their tent.]
(stop:)]}
{(live:35s)[
(t8n:"dissolve")[Now that you take a good look, the camp is mostly occupied with soldiers.]
(stop:)]}
{(live:37s)[
(t8n:"dissolve")[Now that you take a good look, the camp is mostly occupied with soldiers.]
(stop:)]
(live:39s)[
(t8n:"dissolve")[ Few are slightly injured, but are already applied with first-aid kit.]
(stop:)]}
{(live:41s)[
(t8n:"dissolve")[The rest seem to be resting while awaiting commands.]
(stop:)]}
{(live:43s)[
(t8n:"dissolve")[[[Ask about the situation.->3.1.1 The "Truth"]]]
(stop:)]}
{(live:43s)[
(t8n:"dissolve")[[[I love to stay and chat more, but I believe our citizens are in need of an urgent escape.->3.3 Wasting No Time]]]
(stop:)]}
{(live:43s)[
(t8n:"dissolve")[[[Perhaps now I can take this time to prepare for the worst.->3.1.2 Learning the Basic]]]
(stop:)]}(set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/bc65d3d6-208f-4d9a-a820-3e80abd36497.jpg">]
(t8n:"dissolve")[Soon enough, your group reach another camp that is set up in a relatively safe space.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[Most of the buildings are intact, and there aren't a lot of fire around.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[A Sergeant sees your group from afar, and quickly approaches.]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")+(color: blue + white)[Grand Meister, boy am I glad to see you.]
(stop:)]}
{(live:9s)[
(t8n:"dissolve")+(color: blue + white)[This must be my lucky day.]
(stop:)]}
{(live:11s)[
(t8n:"dissolve")+(color: blue + white)[Have you seen Captain?]
(stop:)]
(live:12s)[
(t8n:"dissolve")+(color: blue + white)[I heard he was with you.]
(stop:)]}
{(live:14s)[
(t8n:"dissolve")[You look into him with eyes still dripping with tears,]
(stop:)]
(live:16s)[
(t8n:"dissolve")[ and shake your head.]
(stop:)]}
{(live:18s)[
(t8n:"dissolve")+(color: blue + white)[My condolence, Grand Meister...]
(stop:)]}
{(live:20s)[
(t8n:"dissolve")+(color: yellow + orange)[All is well, Sergeant.]
(stop:)]}
{(live:22s)[
(t8n:"dissolve")+(color: blue + white)[Please, take a rest here, Grand Meister.]
(stop:)]}
{(live:24s)[
(t8n:"dissolve")+(color: yellow + orange)[Before that, can you help me put this patient down?]
(stop:)]
(live:26s)[
(t8n:"dissolve")+(color: yellow + orange)[They just recently recovered.]
(stop:)]}
{(live:28s)[
(t8n:"dissolve")+(color: blue + white)[Yes, sir.]
(stop:)]}
{(live:30s)[
(t8n:"dissolve")[The Sergeant orders a few soldiers to take the patient into their tent.]
(stop:)]}
{(live:32s)[
(t8n:"dissolve")[Now that you take a good look, the camp is mostly occupied with soldiers.]
(stop:)]
(live:34s)[
(t8n:"dissolve")[ Few are slightly injured, but are already applied with first-aid kit.]
(stop:)]}
{(live:36s)[
(t8n:"dissolve")[The rest seem to be resting while awaiting commands.]
(stop:)]}
{(live:38s)[
(t8n:"dissolve")[[[Ask about the situation.->3.1.1 The "Truth"]]]
(stop:)]}
{(live:38s)[
(t8n:"dissolve")[[[Sergeant, I believe our citizens are in need of an urgent escape.->3.3 Wasting No Time]]]
(stop:)]}
{(live:38s)[
(t8n:"dissolve")[[[Perhaps I can calm down when I read my work.->3.1.2 Learning the Basic]]]
(stop:)]}(set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")+(color: yellow + orange)[Pardon me, Sergeant,]
(stop:)]
(live:3s)[
(t8n:"dissolve")+(color: yellow + orange)[ but have most of the citizens been escorted to safety?]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")+(color: blue + white)[That is correct, Grand Meister.]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")+(color: blue + white)[We have secured a route that is safe from most hazards and has no more enemies that leads to Southhern Wall.]
(stop:)]}
{(live:10s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/ee926f3b-0352-438c-9fc1-55eea4d092a9.jpg">]
(t8n:"dissolve")+(color: blue + white)[A few caravans have been set up there to pick up when we arrive.]
(stop:)]}
{(live:12s)[
(t8n:"dissolve")+(color: blue + white)[We will be taking shelters in the nearby area until everything subsides.]
(stop:)]}
{(live:14s)[
(t8n:"dissolve")+(color: yellow + orange)[That's great. We can finally get out of here.]
(stop:)]}
(if: $deadCaptain is not true)[
{(live:16s)[
(t8n:"dissolve")+(color: green + black)[Hmm...]
(stop:)]
(live:17s)[
(t8n:"dissolve")+(color: green + black)[ That sounds a bit too convenient to be true, but...]
(stop:)]}
{(live:19s)[
(t8n:"dissolve")+(color: green + black)[What do you think, Grand Meister?]
(stop:)]}
]
(else:)[
{(live:16s)[
(t8n:"dissolve")+(color: blue + white)[It's best to go now, Grand Meister.]
(stop:)]
(live:17s)[
(t8n:"dissolve")+(color: blue + white)[ The safety of the citizens is our top priority.]
(stop:)]}
{(live:19s)[
(t8n:"dissolve")+(color: yellow + orange)[Let me have a moment of thought.]
(stop:)]}
]
{(live:22s)[
(t8n:"dissolve")[[[It's wise to move out now.->3.4 On The Run]]]
(stop:)]}
(if: $secretPath is true)[
{(live:26s)[
(t8n:"dissolve")+(color: grey)[Umm... actually...]
(stop:)]
(live:28s)[
(t8n:"dissolve")+(color: grey)[I know a secret path that can make sure we get out with absolutely no harm.]
(stop:)]}
{(live:30s)[
(t8n:"dissolve")+(color: yellow + orange)[Oh? Where is it?]
(stop:)]}
{(live:30s)[
(t8n:"dissolve")+(color: blue + white)[Oh? Where is it?]
(stop:)]}
{(live:32s)[
(t8n:"dissolve")+(color: grey)[It goes in the opposite direction, through the stronghold, and to the Northern Exit.]
(stop:)]}
{(live:34s)[
(t8n:"dissolve")+(color: blue + white)[The Northern Exit?]
(stop:)]}
{(live:36s)[
(t8n:"dissolve")+(color: blue + white)[ It is the indeed safest place, but we didn't account to a secret path.]
(stop:)]}
{(live:38s)[
(t8n:"dissolve")+(color: grey)[I was under the old King regime, and his secret escape route was still intact, thankfully.]
(stop:)]}
{(live:40s)[
(t8n:"dissolve")+(color: blue + white)[Hmmm, I feel like it's a good idea.]
(stop:)]
(live:42s)[
(t8n:"dissolve")+(color: blue + white)[What's your opinion, Grand Meister?]
(stop:)]}
{(live:44s)[
(t8n:"dissolve")[[[It's a bet but... if it's safe, then let's go with it.->3.5 The Secret Path]]]
(stop:)]}
{(live:44s)[
(t8n:"dissolve")[[[It sounds a bit too risky. I would prefer to stick to the original plan.->3.4 On The Run]]]
(stop:)]}
](set: $time to it+1)
{(live:1s)[
(t8n:"dissolve")[No matter how talented one is, without constant training, you are just as good as a heathen.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(colour: yellow + orange)[*A small learning session wouldn't hurt.*]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[You open the book with a title "The Heavenly Principles", with your title Grand Meister of Alchemy signed on its cover book.]
(stop:)]}
(live:8s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/adfe17d7-699d-4def-b440-e7e6078ee53e.jpg">]
(t8n:"dissolve")[Fire, the destruction, the raging bravery.]
(t8n:"dissolve")[Water, the healing, the melancholy empathy.]
(t8n:"dissolve")[Air, the cunning, the uncaring charm.]
(t8n:"dissolve")[And Earth, the protection, the solitary justice.]
(t8n:"dissolve")[Master these four principles, master yourself.]
(t8n:"dissolve")[By extracting these elements from oneself and combining 2 together, one could immediately create a potion of unparalled power at the expense of one's control over mind and heart.]
(t8n:"dissolve")[Fire + Fire: a potion that has the power of a bomb.]
(t8n:"dissolve")[Water + Water: a potion that can heal just about anything.]
(t8n:"dissolve")[Air + Air: a potion that grants immense speed while grounded.]
(t8n:"dissolve")[Earth + Earth: a potion that makes your body as hard as a rock.]
(t8n:"dissolve")[Fire + Water: a potion that creates a thick, expanding smoke.]
(t8n:"dissolve")[Fire + Air: a potion that blinds upon impact.]
(t8n:"dissolve")[Fire + Earth: a potion that causes extreme hysteria.]
(t8n:"dissolve")[Water + Air: a potion that veils you from the wary eyes.]
(t8n:"dissolve")[Water + Earth: a potion that can temporary sooth all pain.]
(t8n:"dissolve")[Air + Earth: a potion that can paralyze even the toughest being.]
(stop:)]
{(live:18s)[
(t8n:"dissolve")+(color: blue + white)[Um... Grand Meister?]
(stop:)]
(live:19s)[
(t8n:"dissolve")+(color: blue + white)[ May I have a word?]
(stop:)]}
{(live:21s)[
(t8n:"dissolve")+(colour: yellow + orange)[Ah yes.]
(stop:)]
(live:22s)[
(t8n:"dissolve")+(colour: yellow + orange)[ Sorry, I was too focused on the book.]
(stop:)]}
{(live:24s)[
(t8n:"dissolve")+(colour: yellow + orange)[What's the matter?]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")+(color: blue + white)[We have secured a route that is safe from most hazards and has no more enemies that leads to Southhern Wall.]
(stop:)]}
{(live:28s)[
(t8n:"dissolve")+(color: blue + white)[A few caravans have been set up there to pick up when we arrive.]
(stop:)]}
{(live:30s)[
(t8n:"dissolve")+(color: blue + white)[We will be taking shelters in the nearby area until everything subsides.]
(stop:)]}
{(live:32s)[
(t8n:"dissolve")[[[Then let us go. No more time to waste.->3.4 On The Run]]]
(stop:)]}{(live:1s)[
(t8n:"dissolve")+(color: blue + white)[Alright, a safe path has already been secured.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(color: blue + white)[Please, Captain and Grand Meister, allow us to guide the way.]
(stop:)]}
(live:5s)[
(t8n:"dissolve")[[[Continue->3.4 On The Run]]]
(stop:)](if: $time >=13)[
(live:0.001)[(go-to: "E2 Time's Up")]
]
{(live:1s)[
(t8n:"dissolve")[Wasting no further time, the soldiers start to pack up under the command of the Sergeant.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[Seeing that, everyone in your group also starts to stand up and ready themselves.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[When everyone is done, the two groups merge and start the final escape.]
(stop:)]}
{(live:8s)[
(t8n:"dissolve")[True to his word, the environmental hazards on the way pose minimum risk,]
(stop:)]
(live:10s)[
(t8n:"dissolve")[ allowing the group to swiftly travel through the city.]
(stop:)]}
{(live:12s)[
(t8n:"dissolve")[It is also extremely quiet.]
(stop:)]}
{(live:14s)[
(t8n:"dissolve")[Too quiet.]
(stop:)]}
(if: $deadCaptain is true)[
{(live:16s)[
(t8n:"dissolve")+(color: green + black)[Grand Meister, I think we should turn ba-]
(stop:)]}]
{(live:17s)[
(text-style: "bold")+(text-size: 4)[!!!]
(stop:)]}
{(live:19s)[
(t8n:"dissolve")[Everyone in the group suddenly starts to cough violently,]
(stop:)]}
{(live:21s)[
(t8n:"dissolve")[ as if having chronic asthma.]
(stop:)]}
{(live:23s)[
(t8n:"dissolve")+(color: yellow + orange)[*cough* *cough*]
(stop:)]
(live:24s)[
(t8n:"dissolve")+(color: yellow + orange)[ This is...]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")+(color: yellow + orange)[No... it can't be...]
(stop:)]
(live:27s)[
(t8n:"dissolve")+(color: yellow + orange)[ *cough* *COUGH*]
(stop:)]}
{(live:29s)[
(t8n:"dissolve")[You recognize this horrendous creation, one created by an old acquaintance,]
(stop:)]
(live:31s)[
(t8n:"dissolve")[ but it was the last moment that you can breath.]
(stop:)]}
{(live:33s)[
(t8n:"dissolve")[Everyone suffers from the same fate,]
(stop:)]
(live:35s)[
(t8n:"dissolve")[ slowly lying down on the ground.]
(stop:)]}
{(live:37s)[
(t8n:"dissolve")[Painlessly.]
(stop:)]}
{(live:39s)[
(t8n:"dissolve")[Helplessly.]
(stop:)]}
{(live:41s)[
(t8n:"dissolve")[[[In another timeline...->0.0 The Last Alchemist]]]
(stop:)]}{(live:1s)[
(t8n:"dissolve")+(color: blue + white)[Very well, Grand Meister.]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")+(color: blue + white)[Kind citizen, please lead the way.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[Wasting no further time, the soldiers start to pack up under the command of the Sergeant.]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")[Everyone in your group also starts to stand up and ready themselves.]
(stop:)]}
{(live:9s)[
(t8n:"dissolve")[When everyone is done, the two groups merge and start the final escape.]
(stop:)]}
{(live:11s)[
(t8n:"dissolve")[To everyone's surprise, the guide open up a path from a "supposed" manhole.]
(stop:)]}
{(live:13s)[
(t8n:"dissolve")[When it is open, however, it is an extremely clear pathway, albeit a bit dusty.]
(stop:)]}
{(live:15s)[
(t8n:"dissolve")[It barely fits two line of people, so everyone has to gradually move down to avoid congestion.]
(stop:)]}
{(live:17s)[
(t8n:"dissolve")[The secret path was almost like a maze, twisting and turning in almost every corner.]
(stop:)]}
{(live:19s)[
(t8n:"dissolve")[Yet, the guide seamlessly navigates through the labyrinth,]
(stop:)]
(live:21s)[
(t8n:"dissolve")[ stopping to take a rest every once in a while.]
(stop:)]}
{(live:23s)[
(t8n:"dissolve")[After what seemed like an eternity,]
(stop:)]
(live:24s)[
(t8n:"dissolve")[ the guide finally pops up a manhole and go out.]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")[<img src="https://assets.playgroundai.com/50637a2c-a0d6-4a58-8a5e-b5347267c81e.jpg">]
(stop:)]}
{(live:28s)[
(t8n:"dissolve")[Sunlight.]
(stop:)]}
{(live:30s)[
(t8n:"dissolve")[Warmth.]
(stop:)]}
{(live:32s)[
(t8n:"dissolve")[Peace.]
(stop:)]}
{(live:34s)[
(t8n:"dissolve")[Everyone left out a huge sigh of relief,]
(stop:)]
(live:36s)[
(t8n:"dissolve")[ fearing that they might never have these feelings again.]
(stop:)]}
{(live:38s)[
(t8n:"dissolve")[Nobody knows how their future will play out,]
(stop:)]
(live:40s)[
(t8n:"dissolve")[ but one thing is for sure.]
(stop:)]}
{(live:42s)[
(t8n:"dissolve")[Their blood is running.]
(stop:)]}
{(live:44s)[
(t8n:"dissolve")[Their mind is sensing.]
(stop:)]}
{(live:46s)[
(t8n:"dissolve")[They are alive.]
(stop:)]}
{(live:48s)[
(t8n:"dissolve")[And that's what it matters.]
(stop:)]}
{(live:50s)[
(t8n:"dissolve")+(text-size: 4)[The End.]
(stop:)]}<img src="https://assets.playgroundai.com/0c38df61-4093-4046-a1e7-214c0bd7edc8.jpg">
{(live:1s)[(t8n:"dissolve")+(colour: yellow + orange)[
*sigh... Must I always resort to such method...*
]
(stop:)]}
{(live:3s)[(t8n:"dissolve")+(colour: yellow + orange)[
*Perhaps I can still undo this.*
]
(stop:)]}
(live:5s)[(t8n:"dissolve")[[[Continue->The First Reagent]](stop:)]]{(live:1s)[
(t8n:"dissolve")["Fire, the destruction, the raging bravery...]
(stop:)]}
{(live:3s)[
(t8n:"dissolve")[...Water, the healing, the melancholy empathy...]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[...Air, the velocity, the deceitful charm...]
(stop:)]}
{(live:7s)[
(t8n:"dissolve")[...And Earth, the protection, the solitary justice...]
(stop:)]}
{(live:9s)[
(t8n:"dissolve")[Master these four principles,...]
(stop:)]}
{(live:11s)[
(t8n:"dissolve")[...Master yourself."]
(stop:)]}
{(live:13s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:14s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:15s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:16s)[
(t8n:"dissolve")[But... the moment you let one element to take control of you,]
(stop:)]}
{(live:18s)[
(t8n:"dissolve")[ it will be all that is left of your mortal husk.]
(stop:)]}
{(live:18s)[
(t8n:"dissolve")[-"The Heavenly Principles, Part 2", Grand Meister of Alchemy.]
(stop:)]}
{(live:20s)[
(t8n:"dissolve")[You walk towards the Captain's lifeless body, and drop down on it.]
(stop:)]}
{(live:22s)[
(t8n:"dissolve")[Overwhelmed by the (cond:$permFire>=3, "raging Fire, you clench your first.", $permWater>=3, "melancholy Water, you whimper.",$permAir>=3, "uncaring Air, you fall on your back.", $permEarth>=3, "solitary Earth, you sit down.")]
(stop:)]}
{(live:24s)[
(t8n:"dissolve")[Then you (cond:$permFire>=3, "swear.", $permWater>=3, "sob.",$permAir>=3, "chuckle.", $permEarth>=3, "stay still.")]
(stop:)]}
{(live:25s)[
(t8n:"dissolve")[Then you (cond:$permFire>=3, "punch the ground.", $permWater>=3, "cry.",$permAir>=3, "laugh.", $permEarth>=3, "stay still.")]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")[Then you (cond:$permFire>=3, "throwing potions everywhere.", $permWater>=3, "burst out in tear.",$permAir>=3, "dance with the corpse of the Captain.", $permEarth>=3, "stay still.")]
(stop:)]}
{(live:27s)[
(t8n:"dissolve")[Disregarding anything besides your (cond:$permFire>=3, "rage.", $permWater>=3, "sorrow.",$permAir>=3, "joy.", $permEarth>=3, "solitude.").]
(stop:)]}
{(live:26s)[
(t8n:"dissolve")[The citizens in your group try their best to shake you out of it,]
(stop:)]
(live:28s)[
(t8n:"dissolve")[ but they still have a will to live,]
(stop:)]
(live:29s)[
(t8n:"dissolve")[ to continue for the future.]
(stop:)]}
{(live:31s)[
(t8n:"dissolve")[So they leave you without a notice,]
(stop:)]
(live:32s)[
(t8n:"dissolve")[ and continue with their journey.]
(stop:)]}
{(live:34s)[
(t8n:"dissolve")[And so the story ends,]
(stop:)]
(live:36s)[
(t8n:"dissolve")[ tragically,]
(stop:)]}
{(live:38s)[
(t8n:"dissolve")[[[In another timeline...->0.0 The Last Alchemist]]]
(stop:)]}{(live:1s)[
(t8n:"dissolve")[Before you can even pick up the pace,]
(stop:)]
(live:3s)[
(t8n:"dissolve")[ an enemy plane flew over your camp and drop a massive bomb straight above your head.]
(stop:)]}
{(live:5s)[
(t8n:"dissolve")[The fate is as clear as day,]
(stop:)]
(live:7s)[
(t8n:"dissolve")[ as everybody knows the deadly range of the last one.]
(stop:)]}
{(live:9s)[
(t8n:"dissolve")+(color: green + black)[It appears...]
(stop:)]
(live:11s)[
(t8n:"dissolve")+(color: green + black)[ we're out of time...]
(stop:)]}
{(live:13s)[
(t8n:"dissolve")+(color: green + black)[It was an honor to have known you, Grand Meister Antonio.]
(stop:)]}
{(live:15s)[
(t8n:"dissolve")+(color: yellow + orange)[The honor is all mine, Captain Glenn.]
(stop:)]}
{(live:17s)[
(t8n:"dissolve")+(colour: yellow + orange)[May we be reborn as The One's true potential.]
(stop:)]}
{(live:18s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:19s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:20s)[
(t8n:"dissolve")[.]
(stop:)]}
{(live:21s)[
(t8n:"dissolve")+(text-style:"rumble","bold","italic")+(text-size:8)[BOOM!!!]
(stop:)]}
{(live:23s)[
(go-to: "0.0 The Last Alchemist")
(stop:)]}"Very well, the first reagant will be..."
{Fire reagant
(click:"Fire reagant")[(set:num-type $tempFire to it+1)(set:num-type $permFire to it+1)(go-to:"The Second Reagent")]}
{Water reagant
(click:"Water reagant")[(set:num-type $tempWater to it+1)(set:num-type $permWater to it+1)(go-to:"The Second Reagent")]}
{Air reagant
(click:"Air reagant")[(set:num-type $tempAir to it+1)(set:num-type $permAir to it+1)(go-to:"The Second Reagent")]}
{Earth reagant
(click:"Earth reagant")[(set:num-type $tempEarth to it+1)(set:num-type $permEarth to it+1)(go-to:"The Second Reagent")]}{(live:0.5s)[
(t8n:"dissolve")[
(if:$permFire >= 1)[Blood boils... ]
(if:$permWater >= 1)[Emotion overflows... ]
(if:$permAir >= 1)[Mind scrambles... ]
(if:$permEarth >= 1)[Morality solidifies... ]
(stop:)]
]}
{(live: 3s)[
(t8n:"dissolve")[
{(if:$tempFire is 2)[You have created a Volatile potion]
(if:$tempWater is 2)[You have created a Healing potion]
(if:$tempAir is 2)[You have created a Haste potion]
(if:$tempEarth is 2)[You have created a Stoneskin potion]
(if:$tempFire is 1 and $tempWater is 1)[You have created a Smoke potion]
(if:$tempFire is 1 and $tempAir is 1)[You have created a Flash potion]
(if:$tempFire is 1 and $tempEarth is 1)[You have created a Fear potion]
(if:$tempWater is 1 and $tempAir is 1)[You have created a Mist Step potion]
(if:$tempWater is 1 and $tempEarth is 1)[You have created a Pain Reliever potion]
(if:$tempEarth is 1 and $tempAir is 1)[You have created a Paralyzing potion]}
(stop:)]
]}
{(if:(history: where its name contains "1.2.1 Curing the Captain")'s length is 1 and (history: where its name contains "1.2.P The Captain Revival")'s length is not 1)[[Continue->1.2.P The Captain Revival]]
(if:(history: where its name contains "1.3 Checking the Patients")'s length is 1)[[Continue->1.3.P A Hasty Escape]]
(if:(history: where its name contains "2.4 The Encounter with the Martyr")'s length is 1 and $tempWater is 2)[[Continue->2.5.1.P Rescuing the Citizen with Potion]]
(if:(history: where its name contains "2.4 The Encounter with the Martyr")'s length is 1 and $tempFire is 2)[[Continue->2.5.2.P Deleting the Enemy]]
(if:(history: where its name contains "2.4 The Encounter with the Martyr")'s length is 1 and $tempFire is not 2 and $tempWater is not 2)[[Continue->2.5.4.P Failing the Potion]]}"And for the second..."
{Fire reagant
(click:"Fire reagant")[(set:num-type $tempFire to it+1)(set:num-type $permFire to it+1)(go-to:"The Result")]}
{Water reagant
(click:"Water reagant")[(set:num-type $tempWater to it+1)(set:num-type $permWater to it+1)(go-to:"The Result")]}
{Air reagant
(click:"Air reagant")[(set:num-type $tempAir to it+1)(set:num-type $permAir to it+1)(go-to:"The Result")]}
{Earth reagant
(click:"Earth reagant")[(set:num-type $tempEarth to it+1)(set:num-type $permEarth to it+1)(go-to:"The Result")]}